Weekly modes would like to see a way to choose somehow what weekly appears because I have played the game for a long time and there's still a couple that I have never gotten to play: arachnophobia, abandon all hope (and perk roulette but that one is new) The main change I would love to see for versus is the addition of all the bosses to choose from for the zed players, always fighting the patriarch and playing as the patriarch can get stale (could even add it as an option for the match to be random or a specified boss from a list in the match settings?) Versus Mode is really fun but when playing with a small group the amount of zeds is really small, a way to up or lower the zed population and or difficulty for this mode would be great. The Ion thruster flame wave charge up ability should be either a bit stronger for how long it takes to charge up, affect a much larger area or maybe leave ground flame and be firebug associated which would be nice to show the range of the sweep visually as well, it is really cool but using the ability always feels sad when you save it up and use it on like a fleshpound in a group and only hit the fleshpound which ultimately just gets stumbled and thrown a bit hardly ruffling its feathers and everything else is alive.Ĭoliseum doesn't have the blood sickle added to the weapon pool For example, I killed a boss by the chain lighting from a small zed so was only given a small amount of XP for the boss kill. ![]() The hv storm is really cool so far but I was dismayed to find that you only gain XP for the first target killed from what I can tell, much like how the charge for the killerwatt used to only give 1 XP per enemy killed using the charge up, this makes it a weapon I don't want to use because I am not rewarded XP for its use even though it is fun. Side note I feel like a lot of weapons with bladed attachment melees could be a bit stronger maybe? ![]() I think that also the ice bolt should do more damage in a larger area ideally or even just make it a larger area and less damage for more of a utility to make it better compensated for automatically breaking the bolt so the weapon is not just a weaker version of the crossbow when using main fire with a not very easy to use utility function. The compound bow is a little bit awkward/clunky to use for me (I use controller) and I think it is mainly because when you draw back the bow to fire from the hip if you try to hold aim at any point during the animation it will not enter ADS, and only activates ADS if you release the aim button and press it again after the draw animation has finished. ![]() I have played for about 500+ hours between PC and PS4 since the game came out and really enjoy the game You can choose to break down a Vault reward into crafting materials, and unlike other crafting materials, you only need 2 Vault Materials to craft a new Vault item (actually around 1.5, but the game doesn't display decimal points).Hi first time making a post so apologies if this is talked about somewhere else, Rewards from a Vault Crate will all be marked with the Vosh logo in the corner of their icon, and they cannot be traded or bought/sold on the marketplace.Īdditionally, Vault Crates contain both cosmetic Gear and Weapon Skins instead of just one or the other. Unlike regular crates, these are free to open and do not require the purchase of any sort of key. Vault Crates are a special type of crate, earned every time you get 500,000 Vosh in your Vault.
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